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CORR
1998
Springer
135views Education» more  CORR 1998»
15 years 1 months ago
The Design of EzWindows: A Graphics API for an Introductory Programming Course
Teaching object-oriented programming in an introductory programming course poses considerable challenges to the instructor. An often advocated approach to meeting this challenge i...
Bruce R. Childers, James P. Cohoon, Jack W. Davids...
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
15 years 7 months ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
HCI
1993
15 years 3 months ago
Reducing Repetition in Graphical Editing
People producing illustrations with graphical editors often need to repeat the same steps over and over again. This paper describes five techniques that reduce the amount of repet...
David Kurlander
ERSA
2007
194views Hardware» more  ERSA 2007»
15 years 3 months ago
A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture
Abstract: If the computational demands of an interactive graphics rendering application cannot be met by a single commodity Graphics Processing Unit (GPU), multiple graphics accele...
Ross Brennan, Michael Manzke, Keith O'Conor, John ...
JPDC
2008
167views more  JPDC 2008»
15 years 1 months ago
A performance study of general-purpose applications on graphics processors using CUDA
Graphics processors (GPUs) provide a vast number of simple, data-parallel, deeply multithreaded cores and high memory bandwidths. GPU architectures are becoming increasingly progr...
Shuai Che, Michael Boyer, Jiayuan Meng, David Tarj...