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CG
2010
Springer
15 years 6 days ago
A Human-Computer Team Experiment for 9x9 Go
Monte Carlo Tree Search has given computer go a significant boost in strength the past few years, but progress seems to have slowed, and once again we have to ask ourselves how can...
Darren Cook
SIGGRAPH
1994
ACM
15 years 6 months ago
Fast contact force computation for nonpenetrating rigid bodies
A new algorithm for computing contact forces between solid objects with friction is presented. The algorithm allows a mix of contact points with static and dynamic friction. In co...
David Baraff
CG
2005
Springer
15 years 2 months ago
Computing geodesics on triangular meshes
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's Straightest Geodesics theory, w...
Dimas Martínez Morera, Luiz Velho, Paulo Ce...
SIBGRAPI
2006
IEEE
15 years 8 months ago
A Computer-Assisted Colorization Algorithm based on Topological Difference
Region-based approaches to cel painting typically use shape similarity and topology relations between regions of consecutive animation frames. This paper presents a new colorizati...
Hedlena M. de A. Bezerra, Bruno Feijó, Luiz...
SIGGRAPH
1992
ACM
15 years 6 months ago
Computing the antipenumbra of an area light source
We define the antiumbra and the antipenumbra of a convex area light source shining through a sequence of convex areal holes in three dimensions. The antiumbra is the volume from w...
Seth J. Teller