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CG
2006
Springer
15 years 2 months ago
A survey of the marching cubes algorithm
A survey of the development of the marching cubes algorithm [W. Lorensen, H. Cline, Marching cubes: a high resolution 3D surface construction algorithm. Computer Graphics 1987; 21...
Timothy S. Newman, Hong Yi
SIGGRAPH
2000
ACM
15 years 6 months ago
A microfacet-based BRDF generator
A method is presented that takes as an input a 2D microfacet orientation distribution and produces a 4D bidirectional reflectance distribution function (BRDF). This method differ...
Michael Ashikhmin, Simon Premoze, Peter Shirley
COLING
1996
15 years 3 months ago
An Education and Research Tool for Computational Semantics
This paper describes an interactive graphical environment for computational semantics. The system provides a teaching tool, a stand alone extendible grapher, and a library of algo...
Karsten Konrad, Holger Maier, David Milward, Manfr...
SI3D
1999
ACM
15 years 6 months ago
Applications of pixel textures in visualization and realistic image synthesis
With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...
Wolfgang Heidrich, Rüdiger Westermann, Hans-P...
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EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...