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VRST
2006
ACM
15 years 8 months ago
Media productions for a dome display system
As the interest of the public for new forms of media grows, museums and theme parks select real time Virtual Reality productions as their presentation medium. Based on threedimens...
Athanasios Gaitatzes, Georgios Papaioannou, Dimitr...
SIGGRAPH
1993
ACM
15 years 6 months ago
Smooth transitions between bump rendering algorithms
A method is describedfor switching smoothly between rendering algorithms as required by the amount of visible surface detail. The result will be more realism with less computation...
Barry G. Becker, Nelson L. Max
SIGGRAPH
1993
ACM
15 years 6 months ago
Autocalibration for virtual environments tracking hardware
We describe two instances in which precise mechanical calibration of virtual environments equipment has been replaced by automated algorithmic calibration through software that en...
Stefan Gottschalk, John F. Hughes
SIGGRAPH
2000
ACM
15 years 6 months ago
Interactive multi-pass programmable shading
Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
VRST
2006
ACM
15 years 8 months ago
Utilizing jump flooding in image-based soft shadows
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
Guodong Rong, Tiow Seng Tan