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RT
2005
Springer
15 years 7 months ago
Fast Exact From-Region Visibility in Urban Scenes
We present a fast exact from-region visibility algorithm for 2.5D urban scenes. The algorithm uses a subdivision of line space for identifying visibility interactions in a 2D foot...
Jirí Bittner, Peter Wonka, Michael Wimmer
GRAPHITE
2004
ACM
15 years 7 months ago
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems de...
Alexander Streit, Ruth Christie, Andy Boud
93
Voted
UIST
2009
ACM
15 years 7 months ago
A practical pressure sensitive computer keyboard
A pressure sensitive computer keyboard is presented that independently senses the force level on every depressed key. The design leverages existing membrane technologies and is su...
Paul H. Dietz, Benjamin D. Eidelson, Jonathan West...
108
Voted
CGF
2005
147views more  CGF 2005»
15 years 2 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
SIGGRAPH
1990
ACM
15 years 6 months ago
Paint by numbers: abstract image representations
Numbers: AbstractImageRepresentations Paul Haeberli Silicon Graphics Computer Systems Computer graphics research has concentrated on creating photo-realistic images of synthetic o...
Paul Haeberli