Recently, graphics hardware has increased in capability, and is, moreover, now available even on standard PCs. These advances have encouraged researchers to develop hardware-accel...
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
Abstract. There has been great success in speeding up global illumination computation in diffuse environments. The concept of clustering allows radiosity computations even for scen...
Marc Stamminger, Philipp Slusallek, Hans-Peter Sei...
A second order forward differences based subdivision depth computation technique for extra-ordinary Catmull-Clark subdivision surface (CCSS) patches is presented. The new techniqu...
A visibility algorithm for triangulated panoramas is proposed. The algorithm can correctly resolve the visibility without making use of any depth information. It is especially usef...