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ICIDS
2009
Springer
15 years 9 months ago
A Computational Model of Emotional Response to Stories
In this paper, we consider the problem of computing the affective responses that humans experience when reading or watching stories. Evidence suggests that emotional responses res...
Adam Fitzgerald, Gurlal Kahlon, Mark O. Riedl
DCC
2005
IEEE
16 years 1 months ago
Coding the Wavelet Spatial Orientation Tree with Low Computational Complexity
ct A very fast, low complexity algorithm for resolution scalable and random access decoding is presented. The algorithm is based on AGP (Alphabet and Group Partitioning) [1], where...
Yushin Cho, Amir Said, William A. Pearlman
111
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DIGRA
2005
Springer
15 years 8 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
SI3D
1995
ACM
15 years 6 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater
FPLAY
2008
15 years 3 months ago
Integrating cumulative context into computer games
In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to...
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da...