We present an algorithm that, starting from the surface skeleton of a 3D solid object, computes the curve skeleton. The algorithm is based on the detection of curves and junctions ...
We present here design techniques for trellis-coded vector quantizers with symmetric codebooks that facilitate lowcomplexity quantization as well as partitioning into equiprobable ...
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
In this paper we develop general techniques for enumerating orthogonal Buekenhout unitals embedded in two-dimensional translation planes. We then apply these techniques in the reg...