We present an algorithm for computing a robust adaptive polygonal approximation of an implicit curve in the plane. The approximation is adapted to the geometry of the curve because...
We believe that navigation in information spaces is best supported by tapping into our natural spatial and geographic ways of thinking. To this end, we are developing a new comput...
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
The most usable user-interface is not necessarily the most popular. For example, the extent to which an interaction is based on graphics can depend highly on convention rather than...
We describe enhancements to graphical search and replace that allow users to extend the capabilities of a graphical editor. Interactive constraint-based search and replace can sea...