We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an...
A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the bahaviour of variables in both time and space. By allowing both nov...
Abstract. We present a simple, linear-time algorithm to determine horizontal coordinates in layered layouts subject to a given ordering within each layer. The algorithm is easy to ...
This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form th...
This paper presents a simple and robust algorithm for estimating the local geometric properties of intersection curves, namely the tangent, normal, binormal, curvature and torsion ...