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CGI
1998
IEEE
15 years 11 months ago
Improved Triangular Subdivision Schemes
In this article we improve the butterfly and Loop's algorithm. As a result we obtain subdivision algorithms for triangular nets which can be used to generate G1- and G2surfac...
Hartmut Prautzsch, Georg Umlauf
CGI
1998
IEEE
15 years 11 months ago
A Data Dependent Triangulation for Vector Fields
This article deals with dependencies of a piecewise linear vector field and the triangulation of the domain. It shows that the topology of the field may depend on the triangulatio...
Gerik Scheuermann, Hans Hagen
GD
1998
Springer
15 years 11 months ago
Algorithmic Patterns for Orthogonal Graph Drawing
Abstract. In this paper, we present an object-oriented design and implementation of the core steps of the giotto algorithm for orthogonal graph drawing. Our design is motivated by ...
Natasha Gelfand, Roberto Tamassia
CGI
1997
IEEE
15 years 11 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
DCC
1993
IEEE
15 years 10 months ago
Minimizing Error and VLSI Complexity in the Multiplication-Free Approximation of Arithmetic Coding
Two new algorithms for performing arithmetic coding without employing multiplication are presented. The first algorithm, suitable for an alphabet of arbitrary size, reduces the wo...
Gennady Feygin, P. Glenn Gulak, Paul Chow