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CGI
2004
IEEE
15 years 10 months ago
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effec...
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Ha...
CGI
2004
IEEE
15 years 10 months ago
Reuse of Paths in Light Source Animation
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. W...
Mateu Sbert, Francesc Castro, John H. Halton
DCC
2004
IEEE
15 years 10 months ago
Joint Source-Channel Decoding of Quasi-Arithmetic Codes
This paper addresses the issue of robust and joint source-channel decoding of quasiarithmetic codes. Quasi-arithmetic coding is a reduced precision and complexity implementation o...
Thomas Guionnet, Christine Guillemot
DCC
2004
IEEE
15 years 10 months ago
Unequal Error Protection of SNR-Scalable DPCM-Coded Video
A channel code allocation scheme is developed for transmission of video over error-prone channels. The system is designed to minimize the expected distortion of the video under a ...
Till Halbach
DCC
2006
IEEE
15 years 10 months ago
Faster Algorithm for Designing Optimal Prefix-Free Codes with Unequal Letter Costs
Abstract. We address the problem of designing optimal prefix-free codes over an encoding alphabet with unequal integer letter costs. The most efficient algorithm proposed so far ha...
Sorina Dumitrescu