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EGH
2009
Springer
14 years 12 months ago
Scaling of 3D game engine workloads on modern multi-GPU systems
Jordi Roca Monfort, Mark Grossman
90
Voted
GRAPHICSINTERFACE
2009
14 years 12 months ago
One-click white balance using human skin reflectance
Jeremy Long, Amy Ashurst Gooch
93
Voted
GRAPHICSINTERFACE
2009
14 years 12 months ago
Interactive part selection for mesh and point models using hierarchical graph-cut partitioning
Steven Brown, Bryan S. Morse, William A. Barrett