Sciweavers

7405 search results - page 684 / 1481
» Computer Graphics
Sort
View
GRAPHICSINTERFACE
2000
15 years 8 months ago
Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data
In this paper, we present an efficient way to denoise bivariate data like height fields, color pictures or vector fields, while preserving edges and other features. Mixing surface...
Mathieu Desbrun, Mark Meyer, Peter Schröder, ...
TAP
2008
Springer
101views Hardware» more  TAP 2008»
15 years 7 months ago
A gaze-based study for investigating the perception of visual realism in simulated scenes
on the perception of visual realism. This study suggests that post-recall or simple abstraction of visual experience is not accurate and the use of eye tracking provides an effecti...
Mohamed A. ElHelw, Marios Nicolaou, Adrian James C...
MM
2004
ACM
113views Multimedia» more  MM 2004»
16 years 27 days ago
The evolving oblique: the embodiment of a virtual topology
The Evolving Oblique is an interactive video and sound installation that explores the spatialization of cinematic projection and the mediative role of the human body. Centered upo...
Joanna Walker, Steffen Bluemm, Bill Haslett
LSSC
2001
Springer
15 years 12 months ago
IC2D: Interactive Control and Debugging of Distribution
Within the trend of object-based distributed programming, we present a non-intrusive graphical environment for remote monitoring and steering, IC2D: Interactive Control and Debuggi...
Françoise Baude, Alexandre Bergel, Denis Ca...
ISVC
2007
Springer
16 years 1 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn