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CGI
2003
IEEE
16 years 15 days ago
Volume Rendering for Curvilinear and Unstructured Grids
A hardware polygon rendering pipeline can be used together with hardware compositing to volume-render arbitrary unstructured grids composed of convex polyhedral cells. This techni...
Nelson L. Max, Peter L. Williams, Cláudio T...
CGI
2003
IEEE
16 years 15 days ago
Visualization of Musical Pitch
We have created software that shows a musician the pitch of the notes he or she is playing or singing, in real time and very accurately. This is useful as a teaching aid for begin...
Philip McLeod, Geoff Wyvill
PG
2003
IEEE
16 years 14 days ago
An Enhanced Framework for Real-Time Hair Animation
Maximizing visual effect is a major problem in real-time animation. A real-time hair animation framework was proposed in [9, 10] based on 2D representation and texture mapping. On...
Wenqi Liang, Zhiyong Huang
PG
2003
IEEE
16 years 14 days ago
Interactive Simulation of Burning Objects
In this paper we describe a fast and interactive method for simulating and controlling the combustion process together with the decomposition of burning solids. The combustion and...
Zeki Melek, John Keyser
SMI
2003
IEEE
188views Image Analysis» more  SMI 2003»
16 years 14 days ago
On Graph Partitioning, Spectral Analysis, and Digital Mesh Processing
Partitioning is a fundamental operation on graphs. In this paper we briefly review the basic concepts of graph partitioning and its relationship to digital mesh processing. We als...
Craig Gotsman