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MIG
2010
Springer
15 years 5 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann
DIGRA
2005
Springer
16 years 21 days ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
HUC
2000
Springer
15 years 10 months ago
Notable: At the Intersection of Annotations and Handheld Technology
The Notable annotation system enables users to annotate paper documents using handheld devices in a mobile environment. This paper describes the design issues and solutions that a...
Michelle Q. Wang Baldonado, Steve B. Cousins, Jace...
ACMACE
2005
ACM
16 years 22 days ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
ICALP
2009
Springer
16 years 7 months ago
On a Network Generalization of the Minmax Theorem
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou