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CGI
2004
IEEE
15 years 11 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
CG
2007
Springer
15 years 7 months ago
A fast all nearest neighbor algorithm for applications involving large point-clouds
Algorithms that use point-cloud models make heavy use of the neighborhoods of the points. These neighborhoods are used to compute the surface normals for each point, mollificatio...
Jagan Sankaranarayanan, Hanan Samet, Amitabh Varsh...
ICIG
2009
IEEE
15 years 4 months ago
Statistical Modeling of Optical Flow
Optical flow estimation is one of the main subjects in computer vision. Many methods developed to compute the motion fields are built using standard heuristic formulation. In this...
Dongmin Ma, Véronique Prinet, Cyril Cassisa
CHI
2002
ACM
16 years 7 months ago
Interactive querying of time series data
Title of Dissertation: INTERACTIVE GRAPHICAL QUERYING OF TIME SERIES AND LINEAR SEQUENCE DATA SETS Harry Hochheiser, Doctor of Philosophy, 2003 Dissertation directed by: Professor...
Harry Hochheiser
PDPTA
2010
15 years 5 months ago
Data-Parallelism and GPUs for Lattice Gas Fluid Simulations
Lattice gas cellular automata (LGCA) models provide a relatively fast means of simulating fluid flow and can give both quantitative and qualitative insights into flow patterns aro...
Mitchel Johnson, Daniel P. Playne, Kenneth A. Hawi...