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SIGGRAPH
1998
ACM
15 years 11 months ago
Progressive Forest Split Compression
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
Gabriel Taubin, André Guéziec, Willi...
CVPR
2000
IEEE
16 years 9 months ago
Line Net Global Vectorization: an Algorithm and Its Performance Evaluation
In this paper, an efficient global algorithm for vectorizing line drawings is presented. It first extracts a seed segment of a graphic entity from a raster image to obtain its dir...
Jiqiang Song, Feng Su, Jibing Chen, Chiew-Lan Tai,...
DAGM
2009
Springer
16 years 1 months ago
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and...
Alexander Schick, Rainer Stiefelhagen
SIGGRAPH
2003
ACM
16 years 12 days ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
HCI
2009
15 years 5 months ago
Behavior-Sensitive User Interfaces for Smart Environments
In smart environments interactive assistants can support the user's daily life by being ubiquitously available through any interaction device that is connected to the network....
Veit Schwartze, Sebastian Feuerstack, Sahin Albayr...