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CGF
2010
157views more  CGF 2010»
15 years 4 months ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen
CHI
2008
ACM
16 years 7 months ago
Evaluating visual cues for window switching on large screens
An increasing number of users are adopting large, multimonitor displays. The resulting setups cover such a broad viewing angle that users can no longer simultaneously perceive all...
Raphael Hoffmann, Patrick Baudisch, Daniel S. Weld
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
VIS
2004
IEEE
136views Visualization» more  VIS 2004»
16 years 8 months ago
ImageSurfer: A Tool for Visualizing Correlations between Two Volume Scalar Fields
ImageSurfer is a tool designed to explore correlations between two 3D scalar fields. Our scientific goal was to determine where a protein is located, and how much its concentratio...
Alain Burette, Christopher Weigle, Dennis Jen, Jon...
SI3D
2009
ACM
16 years 2 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...