Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
An increasing number of users are adopting large, multimonitor displays. The resulting setups cover such a broad viewing angle that users can no longer simultaneously perceive all...
Raphael Hoffmann, Patrick Baudisch, Daniel S. Weld
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
ImageSurfer is a tool designed to explore correlations between two 3D scalar fields. Our scientific goal was to determine where a protein is located, and how much its concentratio...
Alain Burette, Christopher Weigle, Dennis Jen, Jon...
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...