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PG
2000
IEEE
15 years 11 months ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe
SIBGRAPI
1999
IEEE
15 years 11 months ago
Keeping an Eye for HCI
Advanced Human Computer Interaction (HCI) techniques are required to enhance current computer interfaces. In this paper we present an eye gaze tracking system based on a robust low...
Carlos Hitoshi Morimoto, David Koons, Arnon Amir, ...
196
Voted
RT
1998
Springer
15 years 11 months ago
Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity
We propose a new method for greatly accelerating the computation of complex, detailed shadows in a radiosity solution. Radiosity is computed using a "standard" hierarchi...
Cyril Soler, François X. Sillion
3DOR
2008
15 years 9 months ago
Isometry-invariant Matching of Point Set Surfaces
Shape deformations preserving the intrinsic properties of a surface are called isometries. An isometry deforms a surface without tearing or stretching it, and preserves geodesic d...
Mauro R. Ruggeri, Dietmar Saupe
CAE
2007
15 years 9 months ago
Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
In 1928, George D. Birkhoff introduced the Aesthetic Measure, defined as the ratio between order and complexity, and, in 1965, Max Bense analyzed Birkhoff's measure from an i...
Jaume Rigau, Miquel Feixas, Mateu Sbert