Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Image matting aims at extracting foreground elements from an image by means of color and opacity (alpha) estimation. While a lot of progress has been made in recent years on impro...
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...