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DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 10 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
DIMEA
2008
176views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Designing GUI for the user configuration of pervasive awareness applications
The vision of Pervasive and Ubiquitous Computing promises that our future environments will be furnished with an increasing number of computationally augmented artifacts. Conseque...
Eleni Romoudi, Theodosia Fokidou
APGV
2004
ACM
124views Visualization» more  APGV 2004»
15 years 10 months ago
An experimental approach to predicting saliency for simplified polygonal models
In this paper, we consider the problem of determining feature saliency for 3D objects and describe a series of experiments that examined if salient features exist and can be predi...
Sarah Howlett, John Hamill, Carol O'Sullivan
ICML
2008
IEEE
16 years 7 months ago
Graph kernels between point clouds
Point clouds are sets of points in two or three dimensions. Most kernel methods for learning on sets of points have not yet dealt with the specific geometrical invariances and pra...
Francis R. Bach
APGV
2010
ACM
227views Visualization» more  APGV 2010»
15 years 11 months ago
Measuring the perception of light inconsistencies
In this paper we explore the ability of the human visual system to detect inconsistencies in the illumination of objects in images. We specifically focus on objects being lit fro...
Jorge Lopez-Moreno, Veronica Sundstedt, Francisco ...