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SIGGRAPH
1995
ACM
15 years 10 months ago
Animating human athletics
This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using ...
Jessica K. Hodgins, Wayne L. Wooten, David C. Brog...
SGP
2007
15 years 9 months ago
Voronoi-based variational reconstruction of unoriented point sets
We introduce an algorithm for reconstructing watertight surfaces from unoriented point sets. Using the Voronoi diagram of the input point set, we deduce a tensor field whose princ...
Pierre Alliez, David Cohen-Steiner, Yiying Tong, M...
APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 9 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
FPLAY
2008
15 years 8 months ago
Lessons from Brain Age on password memorability
User authentication involves establishing a user's right to access a system. Most user authentication is done with text passwords, which have advantages over other approaches...
Alain Forget, Sonia Chiasson, Robert Biddle
GD
2008
Springer
15 years 8 months ago
The Binary Stress Model for Graph Drawing
We introduce a new force-directed model for computing graph layout. The model bridges the two more popular force directed approaches – the stress and the electrical-spring models...
Yehuda Koren, Ali Civril