This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using ...
Jessica K. Hodgins, Wayne L. Wooten, David C. Brog...
We introduce an algorithm for reconstructing watertight surfaces from unoriented point sets. Using the Voronoi diagram of the input point set, we deduce a tensor field whose princ...
Pierre Alliez, David Cohen-Steiner, Yiying Tong, M...
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
User authentication involves establishing a user's right to access a system. Most user authentication is done with text passwords, which have advantages over other approaches...
We introduce a new force-directed model for computing graph layout. The model bridges the two more popular force directed approaches – the stress and the electrical-spring models...