Sciweavers

7405 search results - page 781 / 1481
» Computer Graphics
Sort
View
IEEECGIV
2009
IEEE
16 years 1 months ago
Online Handwriting Thai Character Recognition
This research is a study of structure and method in handwriting Thai characters for conversion and computer use. This paper covers the creation of an online handwriting recognitio...
Credit Karnchanapusakij, Phattharasuda Suwannakat,...
162
Voted
ACG
2009
Springer
16 years 1 months ago
Evaluation Function Based Monte-Carlo LOA
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In the game of Lines of Action (LOA), which has been dominated in the past by αβ, M...
Mark H. M. Winands, Yngvi Björnsson
175
Voted
ACG
2009
Springer
16 years 1 months ago
Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess
Evaluating agents in decision-making applications requires assessing their skill and predicting their behaviour. Both are well developed in Poker-like situations, but less so in mo...
Guy Haworth, Kenneth W. Regan, Giuseppe Di Fatta
195
Voted
MIG
2009
Springer
16 years 1 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
MIG
2009
Springer
16 years 1 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...