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MIG
2009
Springer
16 years 1 months ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
SG
2009
Springer
16 years 1 months ago
An Interface for Assisting the Design and Production of Pop-Up Card
This paper describes an interface for assisting the design and production of pop-up cards by using a computer. A pop-up card is a piece of a folded paper from which a three-dimensi...
Sosuke Okamura, Takeo Igarashi
FDG
2009
ACM
16 years 1 months ago
Characterizing and understanding game reviews
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent forms of discourse about games. How can we characterize them and better underst...
José Pablo Zagal, Amanda Ladd, Terris Johns...
FDG
2009
ACM
16 years 1 months ago
Indicative routes for path planning and crowd simulation
An important challenge in virtual environment applications is to steer virtual characters through complex and dynamic worlds. The characters should be able to plan their paths and...
Ioannis Karamouzas, Roland Geraerts, Mark H. Overm...
170
Voted
FDG
2009
ACM
16 years 1 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson