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FPLAY
2008
15 years 8 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
FPLAY
2008
15 years 8 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
FPLAY
2008
15 years 8 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
WSCG
2004
185views more  WSCG 2004»
15 years 8 months ago
Automatic Fitting and Control of Complex Freeform Shapes in 3-D
In many computer graphics and computer-aided design problems, it is very common to find a smooth and well structured surface to fit a set of unstructured 3-dimensional data. Altho...
Yu Song, Joris S. M. Vergeest, Chensheng Wang
VISSYM
2003
15 years 8 months ago
Improving Topological Segmentation of Three-dimensional Vector Fields
We present three enhancements to accelerate the extraction of separatrices of three-dimensional vector fields, using intelligently selected “sample” streamlines. These enhanc...
Karim Mahrous, Janine Bennett, Bernd Hamann, Kenne...