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ACG
2006
Springer
16 years 9 days ago
RSPSA: Enhanced Parameter Optimization in Games
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
Levente Kocsis, Csaba Szepesvári, Mark H. M...
GRAPHITE
2006
ACM
16 years 8 days ago
Methodologies for immersive robot programming in an augmented reality environment
—Advancements in robotics have gained much momentum in recent years. Industrial robotic systems are increasingly being used outside the factory floor, evident by the growing pres...
Soh-Khim Ong, J. W. S. Chong, Andrew Y. C. Nee
GRAPHITE
2006
ACM
16 years 8 days ago
Individualized reaction movements for virtual humans
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
Alejandra García-Rojas, Frédé...
GRAPHITE
2006
ACM
16 years 8 days ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
IEEECGIV
2005
IEEE
15 years 12 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng