A novel procedure for segmenting a set of scattered 3D data obtained from a head and shoulders multiview sequence is presented. The procedure consists of two steps. In the first ...
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...
An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...
In this paper we describe a trellis representation of variable length coded data which is capable of being used for bit-level or symbol-level maximum a posteriori (MAP) decoding o...
We describe the QccPack software package, an open-source collection of library routines and utility programs for quantization, compression, and coding of data. QccPack is being wr...