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CGI
1999
IEEE
15 years 9 months ago
Volume Decimation of Irregular Tetrahedral Grids
Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original ent...
Allen Van Gelder, Vivek Verma, Jane Wilhelms
CGI
1999
IEEE
15 years 9 months ago
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective, and complete representation of the objects in ques...
Thomas Strothotte, Maic Masuch, Tobias Isenberg
DCC
1999
IEEE
15 years 9 months ago
Distributed Source Coding Using Syndromes (DISCUS): Design and Construction
We address the problem of distributed source coding, i.e. compression of correlated sources that are not co-located and/or cannot communicatewith each other to minimize their join...
S. Sandeep Pradhan, Kannan Ramchandran
SI3D
1999
ACM
15 years 9 months ago
MMR: an interactive massive model rendering system using geometric and image-based acceleration
We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and partition the space into virtual cells. ...
Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson...
SIGGRAPH
1999
ACM
15 years 9 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman