In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
We consider the problem of visualizing interconnections in railway systems. Given time tables from systems with thousands of trains, we are to visualize basic properties of the co...
We describe a new approach for cluster-based drawing of very large graphs, which obtains clusters by using binary space partition (BSP) trees. We also introduce a novel BSP-type de...
Christian A. Duncan, Michael T. Goodrich, Stephen ...
We define the geometric thickness of a graph to be the smallest number of layers such that we can draw the graph in the plane with straightline edges and assign each edge to a lay...
Michael B. Dillencourt, David Eppstein, Daniel S. ...