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GRAPHICSINTERFACE
2011
14 years 8 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
GRAPHICSINTERFACE
2011
14 years 8 months ago
Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing
In high-end desktop videoconferencing systems, several windows compete for screen space, particularly when users also share an application. Ideally, the layout of these windows sh...
Sasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyo...
201
Voted
EGITALY
2011
14 years 4 months ago
Gestural Interaction for Robot Motion Control
Recent advances in gesture recognition made the problem of controlling a humanoid robot in the most natural possible way an interesting challenge. Learning from Demonstration fie...
Giuseppe Broccia, Marco Livesu, Riccardo Scateni
VMV
2008
116views Visualization» more  VMV 2008»
15 years 6 months ago
A GPU-accelerated particle filter with pixel-level likelihood
We present in this paper a GPU-accelerated particle filter based on pixel-level segmentation and matching, for real-time object tracking. The proposed method achieves real-time pe...
Claus Lenz, Giorgio Panin, Alois Knoll
136
Voted
IJVR
2007
135views more  IJVR 2007»
15 years 4 months ago
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, i...
Erik Millán, Isaac Rudomín