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CGF
2006
139views more  CGF 2006»
15 years 4 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
CGF
2007
82views more  CGF 2007»
15 years 4 months ago
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
This paper presents a new, simple and practical algorithm to avoid artifacts when switching between discrete levels of detail (LOD) by smoothly blending LOD representations in ima...
Markus Giegl, Michael Wimmer
CGF
2007
134views more  CGF 2007»
15 years 4 months ago
3D Lip-Synch Generation with Data-Faithful Machine Learning
This paper proposes a new technique for generating three-dimensional speech animation. The proposed technique takes advantage of both data-driven and machine learning approaches. ...
Ig-Jae Kim, Hyeong-Seok Ko
CVGIP
2007
88views more  CVGIP 2007»
15 years 4 months ago
Autonomous pedestrians
We address the difficult open problem of emulating the rich complexity of real pedestrians in urban environments. Our artificial life approach integrates motor, perceptual, beha...
Wei Shao, Demetri Terzopoulos
TOG
2008
235views more  TOG 2008»
15 years 4 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...