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ATAL
2010
Springer
15 years 6 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
AI
2008
Springer
15 years 5 months ago
What makes propositional abduction tractable
Abduction is a fundamental form of nonmonotonic reasoning that aims at finding explanations for observed manifestations. This process underlies many applications, from car configu...
Gustav Nordh, Bruno Zanuttini
148
Voted
AI
2002
Springer
15 years 4 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
178
Voted
ACRI
2010
Springer
15 years 3 months ago
The Complexity of Three-Dimensional Critical Avalanches
In this work we study the complexity of the three-dimensional sandpile avalanches triggered by the addition of two critical configurations. We prove that the algorithmic problem c...
Carolina Mejía, J. Andrés Montoya
AI
2010
Springer
15 years 3 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
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