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CA
2002
IEEE
15 years 10 months ago
Conversational Virtual Character for the Web
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
Karlo Smid, Igor S. Pandzic
GI
2009
Springer
15 years 9 months ago
Applying Semantic Technologies for Context-Aware AAL Services: What we can learn from SOPRANO
Abstract: Ambient assisted living (AAL) is a newly emerging term describing a research area with focus on services that support people in their daily life with particular focus on ...
Peter Wolf, Andreas Schmidt, Michael Klein
AGENTS
2001
Springer
15 years 9 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
CL
2000
Springer
15 years 9 months ago
Logic, Knowledge Representation, and Bayesian Decision Theory
In this paper I give a brief overview of recent work on uncertainty inAI, and relate it to logical representations. Bayesian decision theory and logic are both normative frameworks...
David Poole
HUC
1999
Springer
15 years 9 months ago
Exploring Brick-Based Navigation and Composition in an Augmented Reality
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects ...
Morten Fjeld, Fred Voorhorst, Martin Bichsel, Kris...
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