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TCIAIG
2010
14 years 11 months ago
Monte Carlo Tree Search in Hex
Hex, the classic board game invented by Piet Hein in 1942 and independently by John Nash in 1948, has been a domain of artificial intelligence research since Claude Shannon's ...
Broderick Arneson, Ryan B. Hayward, Philip Henders...
VC
2010
197views more  VC 2010»
14 years 11 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
116
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CHI
2011
ACM
14 years 8 months ago
Breath control of amusement rides
Emerging robotic technologies are enabling the control of individual seats on rollercoasters and other thrill rides. We explore the potential of breathing as an effective and enga...
Joe Marshall, Duncan Rowland, Stefan Rennick Eggle...
EWC
2011
112views more  EWC 2011»
14 years 8 months ago
CAD-integrated analysis of 3-D beams: a surface-integration approach
1 Most engineering artifacts are designed and analyzed2 today within a 3-D computer aided design (CAD)3 environment. However, slender objects such as beams are4 designed in a 3-D e...
Wa'el Abdel Samad, Krishnan Suresh
ACMACE
2011
ACM
14 years 4 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
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