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AIIDE
2008
15 years 5 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
FLAIRS
2001
15 years 4 months ago
An Intelligent Interface for Keyboard and Mouse Control -- Providing Full Access to PC Functionality via Speech
SUITEKeys is a speech user interface for motor-disabled computer users. This interface provides access to all available functionality of a computer by modeling interaction at the ...
Bill Z. Manaris, Renée A. McCauley, Valanne...
ISMB
2000
15 years 4 months ago
Intelligent Aids for Parallel Experiment Planning and Macromolecular Crystallization
This paper presents a framework called Parallel Experiment Planning (PEP) that is based on an abstraction of how experiments are performed in the domain of macromolecular crystall...
Vanathi Gopalakrishnan, Bruce G. Buchanan, John M....
GECCO
2008
Springer
126views Optimization» more  GECCO 2008»
15 years 4 months ago
Swarm intelligence in e-learning: a learning object sequencing agent based on competencies
In e-learning initiatives content creators are usually required to arrange a set of learning resources in order to present them in a comprehensive way to the learner. Course mater...
Luis de Marcos, José-Javier Martínez...
DMS
2010
184views Multimedia» more  DMS 2010»
15 years 1 months ago
Building Topic/Trend Detection System based on Slow Intelligence
—It becomes an interesting research topic to detect trend in the Internet era, where millions of data are posted online everyday. As social media, for example, blogs, forums, and...
Chia Chun Shih, Ting-Chun Peng