We describe a formalism and algorithms for game-tree search in partially-observable Euclidean space, and implementation and tests in a scenario where a multi-agent team, called tr...
Eric Raboin, Dana S. Nau, Ugur Kuter, Satyandra K....
In spite of the remarkable achievements recently obtained in the field of mechanization of formal reasoning, the overall usability of interactive provers does not seem to be sensib...
 We  present  an  agentÂbased  model  that  employs different  social  theories  and  their  combination  to explain and predict social changes.Â...
Joseph M. Whitmeyer, Moutaz Khouja, Ted Carmichael...
Automatic facial expression recognition has gained much attention during the last decade because of its potential application in areas such as more engaging humancomputer interfac...
Recent proposals for computer-assisted argumentation have drawn on dialectical models of argumentation. When used to assist public policy planning, such systems also raise questio...