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ATAL
2010
Springer
15 years 5 months ago
Strategy generation in multi-agent imperfect-information pursuit games
We describe a formalism and algorithms for game-tree search in partially-observable Euclidean space, and implementation and tests in a scenario where a multi-agent team, called tr...
Eric Raboin, Dana S. Nau, Ugur Kuter, Satyandra K....
AISC
2010
Springer
15 years 2 months ago
Some Considerations on the Usability of Interactive Provers
In spite of the remarkable achievements recently obtained in the field of mechanization of formal reasoning, the overall usability of interactive provers does not seem to be sensib...
Andrea Asperti, Claudio Sacerdoti Coen
IAT
2008
IEEE
15 years 10 months ago
A Computer Simulation Laboratory for Social Theories
  We   present   an   agent­based   model   that   employs  different   social   theories   and   their   combination   to  explain and predict social changes.Â...
Joseph M. Whitmeyer, Moutaz Khouja, Ted Carmichael...
FLAIRS
2006
15 years 5 months ago
3D Facial Expression Recognition for the Enhancement of Human-Computer Interaction
Automatic facial expression recognition has gained much attention during the last decade because of its potential application in areas such as more engaging humancomputer interfac...
Chao Li, Armando Barreto
AIS
2005
Springer
15 years 4 months ago
Computer decision-support systems for public argumentation: assessing deliberative legitimacy
Recent proposals for computer-assisted argumentation have drawn on dialectical models of argumentation. When used to assist public policy planning, such systems also raise questio...
William Rehg, Peter McBurney, Simon Parsons