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DIGRA
2003
Springer
15 years 9 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
MODELS
2007
Springer
15 years 10 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
ICCS
2005
Springer
15 years 10 months ago
Merge-Based Computation of Minimal Generators
Abstract. Minimal generators (mingens) of concept intents are valuable elements of the Formal Concept Analysis (FCA) landscape, which are widely used in the database field, for da...
Céline Frambourg, Petko Valtchev, Robert Go...
ICFCA
2005
Springer
15 years 10 months ago
On Computing the Minimal Generator Family for Concept Lattices and Icebergs
Minimal generators (or mingen) constitute a remarkable part of the closure space landscape since they are the antipodes of the closures, i.e., minimal sets in the underlying equiva...
Kamal Nehmé, Petko Valtchev, Mohamed Rouane...
COLT
2000
Springer
15 years 8 months ago
The Computational Complexity of Densest Region Detection
We investigate the computational complexity of the task of detecting dense regions of an unknown distribution from un-labeled samples of this distribution. We introduce a formal l...
Shai Ben-David, Nadav Eiron, Hans-Ulrich Simon