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CSCW
2000
ACM
15 years 8 months ago
MUSICFX: an arbiter of group preferences for computer supported collaborative workouts
Environmental factors affecting shared spaces are typically designed to appeal to the broadest audiences they are expected to serve, ignoring the preferences of the people actuall...
Joseph F. McCarthy, Theodore D. Anagnost
AIIDE
2008
15 years 6 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
ATAL
2008
Springer
15 years 6 months ago
A best-first anytime algorithm for computing optimal coalition structures
This work presents a best-first anytime algorithm for computing optimal coalition structures. The approach is novel in that it generates coalition structures based on coalition va...
Chattrakul Sombattheera, Aditya Ghose
ICTAI
2010
IEEE
15 years 1 months ago
Pocket Data Mining: Towards Collaborative Data Mining in Mobile Computing Environments
Abstract--Pocket Data Mining PDM is our new term describing collaborative mining of streaming data in mobile and distributed computing environments. With sheer amounts of data stre...
Frederic T. Stahl, Mohamed Medhat Gaber, Max Brame...
ATAL
2011
Springer
14 years 4 months ago
A study of computational and human strategies in revelation games
Revelation games are bilateral bargaining games in which agents may choose to truthfully reveal their private information before engaging in multiple rounds of negotiation. They a...
Noam Peled, Ya'akov (Kobi) Gal, Sarit Kraus