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AAAI
2004
15 years 6 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
AAAI
2006
15 years 6 months ago
Running the Table: An AI for Computer Billiards
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Michael Smith
116
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FLAIRS
2003
15 years 6 months ago
On the Computation of Local Interchangeability in Soft Constraint Satisfaction Problems
Freuder in (1991) defined interchangeability for classical Constraint Satisfaction Problems (CSPs). Recently (2002), we extended the definition of interchangeability to Soft CSP...
Nicoleta Neagu, Stefano Bistarelli, Boi Faltings
115
Voted
AAAI
1998
15 years 6 months ago
On the Computation of Local Interchangeability in Discrete Constraint Satisfaction Problems
In [4], Freuderdefines several types of interchangeability to capture the equivalenceamongthe valuesof a variable in a discrete constraint satisfaction problem(CSP), and provides ...
Berthe Y. Choueiry, Guevara Noubir
AIPS
1994
15 years 6 months ago
Solving Time-critical Decision-making Problems with Predictable Computational Demands
In this work we present an approach to solving time-critical decision-making problems by taking advantage of domain structure to expand the amountof time available for processing ...
Thomas Dean, Lloyd Greenwald