We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Freuder in (1991) defined interchangeability for classical Constraint Satisfaction Problems (CSPs). Recently (2002), we extended the definition of interchangeability to Soft CSP...
In [4], Freuderdefines several types of interchangeability to capture the equivalenceamongthe valuesof a variable in a discrete constraint satisfaction problem(CSP), and provides ...
In this work we present an approach to solving time-critical decision-making problems by taking advantage of domain structure to expand the amountof time available for processing ...