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PERCOM
2003
ACM
16 years 5 months ago
Steerable Interfaces for Pervasive Computing Spaces
This paper introduces a new class of interactive interfaces that can be moved around to appear on ordinary objects and surfaces anywhere in a space. By dynamically adapting the fo...
Gopal Pingali, Claudio S. Pinhanez, Anthony Levas,...
136
Voted
HAPTICS
2008
IEEE
16 years 18 days ago
Study on Computer Assistance for Telepresent Reaching Movements
A new computer assistance concept for bilateral telepresence is introduced which increases telepresent task performance without being explicitly perceived by the operator. Therefor...
Ulrich Unterhinninghofen, Franziska K. B. Freyberg...
122
Voted
CIMCA
2005
IEEE
15 years 11 months ago
Canonical Sequence Directed Tactics Analyzer for Computer Go Games
We present an approach used in CSDTA (Canonical Sequence Directed Tactics Analyzer) that uses canonical sequences (Joseki) in hoping to improve computer Go programs. We collect 12...
Chung-Chih Li, Hikyoo Koh
IVA
2005
Springer
15 years 11 months ago
Providing Computer Game Characters with Conversational Abilities
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that...
Joakim Gustafson, Johan Boye, Morgan Fredriksson, ...
135
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IPPS
1996
IEEE
15 years 10 months ago
A Memory Controller for Improved Performance of Streamed Computations on Symmetric Multiprocessors
The growing disparity between processor and memory speeds has caused memory bandwidth to become the performance bottleneck for many applications. In particular, this performance g...
Sally A. McKee, William A. Wulf