We recently proposed a new approach to parallelization, by decomposing the time domain, instead of the conventional space domain. This improves latency tolerance, and we demonstrat...
A shared visual workspace allows multiple people to see similar views of objects and environments. Prior empirical literature demonstrates that visual information helps collaborat...
In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Scientists today conduct new research via software-based experimentation and validation in a host of disciplines, including materials science, life sciences, astronomy, and physic...
David Woollard, Chris Mattmann, Daniel Popescu, Ne...