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PPOPP
2005
ACM
16 years 9 hour ago
Fault tolerant high performance computing by a coding approach
As the number of processors in today’s high performance computers continues to grow, the mean-time-to-failure of these computers are becoming significantly shorter than the exe...
Zizhong Chen, Graham E. Fagg, Edgar Gabriel, Julie...
IPPS
2006
IEEE
16 years 14 days ago
Algorithm-based checkpoint-free fault tolerance for parallel matrix computations on volatile resources
As the desire of scientists to perform ever larger computations drives the size of today’s high performance computers from hundreds, to thousands, and even tens of thousands of ...
Zizhong Chen, Jack Dongarra
ACMSE
2008
ACM
15 years 8 months ago
Biometrics education with hands-on labs
Biometrics is an emerging field via the automated use of unique and measurable physiological or behavioral characteristics to determine or verify identity. Biometrics has a variet...
Li Yang, Kathy Winters, Joseph M. Kizza
ECAI
2006
Springer
15 years 10 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
CORR
2010
Springer
200views Education» more  CORR 2010»
15 years 6 months ago
Unified Compression-Based Acceleration of Edit-Distance Computation
The edit distance problem is a classical fundamental problem in computer science in general, and in combinatorial pattern matching in particular. The standard dynamic programming s...
Danny Hermelin, Gad M. Landau, Shir Landau, Oren W...