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GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ISMB
1998
15 years 7 months ago
Advanced Query Mechanisms for Biological Databases
Existing query interfaces for biological databases are either based on fixed forms or textual query languages. Users of a fixed form-based query interface are limited to performin...
I-Min A. Chen, Anthony Kosky, Victor M. Markowitz,...
NIPS
1997
15 years 7 months ago
Bayesian Model of Surface Perception
Image intensity variations can result from several different object surface effects, including shading from 3-dimensional relief of the object, or paint on the surface itself. An ...
William T. Freeman, Paul A. Viola
IJCAI
1993
15 years 7 months ago
A New Logical framework for Deductive Planning
objects, like elements of (abstract) data types in ordinary programming languages In the theory of abstract data types most often one only considers algebraic structures where all ...
Werner Stephan, Susanne Biundo
SPRINGSIM
2007
15 years 7 months ago
An architecture for wireless simulation in NS-2 applied to impulse-radio ultra-wide band networks
We present an architecture for implementing a wireless physical layer in a packet-based network simulator. We integrate this architecture in the popular ns-2 network simulator and...
Ruben Merz, Jean-Yves Le Boudec, Jörg Widmer
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