This paper describes a single-version algorithmic approach to design in fault tolerant computing in various computing systems by using static redundancy in order to mask transient...
Abstract. This article deals with a monocular vision system for grasping gesture acquisition. This system could be used for medical diagnostic, robot or game control. We describe a...
We present an interactive, hybrid human-computer method for object classification. The method applies to classes of objects that are recognizable by people with appropriate expert...
We propose a novel way to induce a random field from an energy function on discrete labels. It amounts to locally injecting noise to the energy potentials, followed by finding t...
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...