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CW
2005
IEEE
15 years 10 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICDCS
2005
IEEE
15 years 10 months ago
A Spatiotemporal Query Service for Mobile Users in Sensor Networks
This paper presents MobiQuery, a spatiotemporal query service that allows mobile users to periodically gather information from their surrounding areas through a wireless sensor ne...
Chenyang Lu, Guoliang Xing, Octav Chipara, Chien-L...
ICDCSW
2005
IEEE
15 years 10 months ago
Parallel Bindings in Distributed Multimedia Systems
Today’s multimedia environments are characterized by different stationary and a growing number of mobile devices, like PDAs or even mobile phones. To meet their requirements reg...
Michael Repplinger, Florian Winter, Marco Lohse, P...
INFOCOM
2005
IEEE
15 years 10 months ago
On static reachability analysis of IP networks
The primary purpose of a network is to provide reachability between applications running on end hosts. In this paper, we describe how to compute the reachability a network provide...
Geoffrey G. Xie, Jibin Zhan, David A. Maltz, Hui Z...
IPPS
2005
IEEE
15 years 10 months ago
Reconfigurable Object Consistency Model
Consistency is an important issue in Distributed Shared Memory (DSM) systems. These systems share a set of objects or virtual memory pages. The data sharing enables the applicatio...
Christiane V. Pousa, Luís Fabrício W...
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