We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
—Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. One bit transform (1BT) based ME algorithms have low comput...
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
For types of data visualization where the cost of producing images is high, and the relationship between the rendering parameters and the image produced is less than obvious, a vi...