An interactive scene annotation tool for video surveillance is presented in this paper. The annotation process is divided into three stages. 1) Camera rough calibration; 2) Calibr...
This paper presents an efficient method of mesh simplification for geometric 3D models. The transmission of 3D models on the Internet is an important task. The data size of a 3D m...
For many computer vision problems, it is very important to produce the groundtruth data. Manual data labeling is labor-intensive and prone to the human errors, whereas fully autom...
In this paper we consider the task of matching patterns, as occur in hand-drawn symbols and schematic diagrams, by their parts and relationships. Of particular interest for comput...
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...