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» Computer Vision for Interactive Computer Graphics
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CHI
2005
ACM
16 years 3 months ago
Interaction at Lincoln laboratory in the 1960's: looking forward -- looking back
The activity centered around the TX-2 computer at Lincoln Laboratory in the 1960's laid the foundation for much of HCI. Through the use of archival film footage, and live pre...
William Buxton, Ronald Baecker, Wesley Clark, Font...
MM
2004
ACM
229views Multimedia» more  MM 2004»
15 years 8 months ago
Generating 3D views of facial expressions from frontal face video based on topographic analysis
In this paper, we report our newly developed 3D face modeling system with arbitrary expressions in a high level of detail using the topographic analysis and mesh instantiation pro...
Lijun Yin, Kenny Weiss
VVS
2000
IEEE
121views Visualization» more  VVS 2000»
15 years 7 months ago
Volumetric backprojection
Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volu...
Frank Dachille, Klaus Mueller, Arie E. Kaufman
SI3D
2003
ACM
15 years 8 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
ACIVS
2006
Springer
15 years 7 months ago
Interactive Learning of Scene Context Extractor Using Combination of Bayesian Network and Logic Network
The vision-based scene understanding technique that infers scene-interpreting contexts from real-world vision data has to not only deal with various uncertain environments but also...
Keum-Sung Hwang, Sung-Bae Cho