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GRAPHITE
2003
ACM
15 years 9 months ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion
ICCV
2005
IEEE
16 years 5 months ago
A Hierarchical Field Framework for Unified Context-Based Classification
We present a two-layer hierarchical formulation to exploit different levels of contextual information in images for robust classification. Each layer is modeled as a conditional f...
Sanjiv Kumar, Martial Hebert
ECCV
2008
Springer
16 years 5 months ago
Regularized Partial Matching of Rigid Shapes
Abstract. Matching of rigid shapes is an important problem in numerous applications across the boundary of computer vision, pattern recognition and computer graphics communities. A...
Alexander M. Bronstein, Michael M. Bronstein
VLSM
2005
Springer
15 years 9 months ago
A C1 Globally Interpolatory Spline of Arbitrary Topology
Converting point samples and/or triangular meshes to a more compact spline representation for arbitrarily topology is both desirable and necessary for computer vision and computer ...
Ying He 0001, Miao Jin, Xianfeng Gu, Hong Qin
ECCV
2008
Springer
16 years 5 months ago
Surface Visibility Probabilities in 3D Cluttered Scenes
Many methods for 3D reconstruction in computer vision rely on probability models, for example, Bayesian reasoning. Here we introduce a probability model of surface visibilities in ...
Michael S. Langer